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Architecture Kit

Creators now have a new method to build custom content for their 3D scenes without needing external tools. The Architecture Kit simplifies the process of using pre-optimized components, making it easy to configure these pieces to create unique models and scenes.

This kit contains over 400 different pieces that are designed to be used together to create buildings - the collection includes wall, floor, ceiling, and roof pieces, as well as windows, trim, stairs, and doors.

How to use the architecture kit

Start a new project in the XR Editor. In the Resources panel, find the section labeled "Architecture Kit."

Creator Properties Panel

Drag and drop the components from the asset panel into your scene. Change the texture material in the object's properties panel.

Making kit pieces double sided

After placing objects in the room, you may notice that they dissappear depending on what direction you are looking at them from. This is because all the objects are single sided, which helps improve performance. It also allows creators to have one side of a wall use a different material than the other side, for example, an interior painted wall and and exterior wall with brick. If you would like to make your wall double sided, copy (ctrl+c, command+c) and paste (ctrl+v, cmmd+v) the object, and then press the Q or E key twice to rotate it 180 degrees.

Adding trim

By default kit pieces like walls don't connect in the corners. You might find there is a narrow gap in particular exterior corners. These spots are are designed to fit trim pieces.

Creator Properties Panel