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AmbientLightElement

Represents ambient light which globally illuminates the scene evenly without direction. Provides base illumination without casting shadows.

Creating a new Ambient Light:

const ambientLight = new AmbientLightElement();
ambientLight.color = '#ffffff';
ambientLight.intensity = 1.0;
scene.add(ambientLight);

color: THREE.Color | string

The color of the ambient light. Can be a THREE.Color or CSS color string.

Example:

ambientLight.color = '#ffddaa';

intensity: number

The intensity or brightness of the ambient light. Numeric value controlling the overall scene illumination level.

Example:

ambientLight.intensity = 0.5;