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FAQ

What is XR Creator Studio used for?

It’s an interactive 3D editor that lets you design, build, and publish immersive Metaverse experiences. You can add:

  • 3D models
  • Images
  • Videos
  • Audio
  • Portals
  • AI agents
  • Logic

to create interactive Verses.

What file formats are supported?

  • 3D Models: .glb, .gltf, .obj
  • Images & Video: .jpg, .png, .mp4
  • Audio: .mp3
  • Documents: .pdf

Uploads happen through the Resources Panel.

How do I navigate the editor?

  • Left mouse drag = Orbit the camera inside the viewport
  • Middle mouse drag = Pan
  • Right mouse + WASD = Fly mode
  • Scroll wheel = Zoom
  • T = Move
  • R = Rotate
  • Y = Scale
  • F = Focus

These shortcuts make moving around the viewport and editing much faster.

How do I publish my project?

  1. Click Launch > Deploy to Metaverse.
  2. The system runs a Scene Health Check and gives a performance report.
  3. Name your Verse and confirm publishing.
  4. Get a unique URL to share your Verse.

What’s the maximum project size?

  • Entire project must be under 128MB.
  • Individual files can’t exceed this limit.

Best practice: use low-poly models and optimized media. Filter integrations by low-poly.

Yes! You can connect scenes using:

  • 2D portals (preview icons)
  • Image/video portals
  • Custom 3D objects as portals

Link elements inside the editor.
👉 Learn More

Does XR Creator Studio support AR & VR?

Yes.

  • AR Mode: Works on mobile (ARKit/ARCore) and MR headsets (HoloLens, Quest, Magic Leap).
  • VR Mode: Works on PCVR and standalone VR devices.

Use Config Manager (link) to adjust settings for AR, MR, or VR projects.

Can I add AI Agents?

Yes. You can connect AI Agents powered by OpenAI or Azure AI.
They can:

  • Respond via text or voice
  • Detect proximity
  • Trigger in-world events

👉 Learn More

Can I add scripting or further interactivity to objects?

Yes. You can script custom logic using the Behavior element. This lets you control how objects move, react, animate, or interact.

The scripting system uses:

  • A sandboxed subset of JavaScript
  • GLSL for shaders

Steps:

  1. Open the Elements Panel → add a Behavior element.
  2. When selected, the Code Editor will appear inside the Studio.

👉 Check out the For Developers section.